TeapotRenderingCompetition.png
The Teapot Senate , submitted to the 2025-2026 Academic Year's Teapot Rendering Competition . This was rendered using my very own path tracer, which I developed as part of the University of Utah's Rendering with Ray Tracing course.

Projects

Most of my projects involve Physics-Based Simulation, but I have worked with some rendering research as well. I have worked extensively with Vertex Block Descent (VBD) and continue to work in my lab with projects involving fluid simulation, hair simulation, and soft body simulation.

Here are several projects that have been published with the Graphics Lab at the University of Utah.