This is an old simulation project where I tried to find a solution to the three body problem!


Most of my projects involve Physics-Based Simulation, but I have worked with some rendering research as well, especially with my work with Roblox. I have worked extensively with Position-Based Dynamics (PBD) and continue to work in my lab with projects involving fluid simulation, hair simulation, and soft body simulation.

Here are several projects that have been published with the Graphics Lab at the University of Utah.